package  
{
	import flash.display.Sprite;
	import flash.text.TextField;
	
	/**
	 * ...
	 * @author ...
	 */
	public class testArray extends Sprite 
	{
		private var _a:Array = new Array();
		private var _tf:TextField;
		
		public function testArray() 
		{
			_tf = new TextField();
			_tf.text = "i am testing myself";
			
			_a.push(_tf);
			
			_debug1();
			_tf.text = "text changed";
			_debug1();
			_tf.text = "text changed again";
			_debug1();
			_tf = null;
			_debug1();
		}
		
		private function _debug1():void 
		{
			trace(this, TextField(_a[0]).text);
			trace(this, _tf, "=====", TextField(_a[0]), TextField(_a[0]) == _tf);
		}
		
	}

}